The Masker
"Paint from memory"
A memory and painting game set in a Venetian mask shop. Features a custom gesture recognition scoring system combining shape matching and spatial color analysis.
View Project Details →Explore the games and experiences I've built, each showcasing different skills and approaches to game development
"Paint from memory"
A memory and painting game set in a Venetian mask shop. Features a custom gesture recognition scoring system combining shape matching and spatial color analysis.
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"Where risk fuels power"
An experimental samurai boss rush game featuring a unique blood loss mechanic where losing health makes you stronger, creating strategic risk/reward gameplay.
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"Speak to play"
A voice-controlled twist on classic Hangman with dynamic difficulty, multiple categories, and a timer system. A technical showcase of speech recognition integration.
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"Survive the aisles"
A horror walking simulator set in an abandoned post-apocalyptic mall. Evade the Extar, manage your stamina, and escape with your life.
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